Guiding the Art of Videogames with Bryan Heemskerk
In this episode, I had the pleasure of sitting down with Bryan Heemskerk, the incredibly talented Art Director at Massive Damage Games. With over a decade of experience in the gaming industry, Bryan has contributed to standout titles like Halcyon 6 and Star Renegades, where his unique visual direction and mastery of pixel art shine through. Known for his ability to balance technical precision with creative freedom, Bryan brings a deep understanding of how style, mood, and gameplay all intersect. From teaching art students to leading visual development on new titles, his approach is both thoughtful and grounded — a rare combination in a fast-evolving industry.
Here’s a glimpse of what you’ll learn:
How to approach art direction in video games from concept to execution
The creative balance between modern tools like Unreal Engine and the limitations of stylized art
Why understanding the rules of art is essential before trying to break them
The emotional impact of game design decisions, including the subtle power of asymmetry and composition
Bryan’s perspective on AI’s influence on the art industry — especially its psychological impact on young artists
The hidden beauty of pixel art as a discipline and how it enhances fundamental skills
How technical limitations can be a creative catalyst instead of a barrier
"You need to know the rules before you break them." – Bryan Heemskerk
This might sound like a tired phrase, but Bryan’s interpretation is deeply rooted in intention and maturity. He elaborates that when you’re starting out, your work can lack cohesion because the "rules" haven’t sunk in yet. But once you've internalized visual grammar — proportions, lighting, form, composition — you earn the right to break conventions strategically, not accidentally. That’s when art stops being mechanical and starts becoming authentically expressive. For any creative professional, this is the ultimate pivot point between craft and mastery.
In this episode…
This conversation was loaded with gems. Bryan didn’t just drop technical knowledge — he exposed the philosophical depth behind what makes game art truly compelling. Whether we were talking about how photogrammetry assets flood the Unreal ecosystem, or how he sees stylization as a counterculture to realism fatigue, it was all fascinating. I really resonated with his breakdown of pixel art as a constraint-based artform that forces clarity and sharpens fundamentals. We also dove into the evolving role of AI, and he offered one of the more empathetic and nuanced takes I’ve heard on its impact — not just practically, but emotionally for new artists. Honestly, this episode flew by. Bryan is as thoughtful as he is talented, and I’m excited to see where his career (and his evolving art style) heads next.
Until next time,
Carl Cleanthes
Resources Mentioned in this episode:
Sponsor for this episode...
This episode is brought to you by Epic Made.
Epic Made creates memorable animation, digital art, and graphic design to elevate brands.
They are a collective of talented artists across a multitude of disciplines who can handle the creativity and communication of any project.
Epic Made has created commercials, key art, social content, and more for leading entertainment brands such as the SYFY Network and Nickelodeon.
To learn more, go to www.epic-made.com or send an email to hey@getepicmade.com.